Searched refs:m_shader_name (Results 1 – 1 of 1) sorted by relevance
/hardware/google/gfxstream/host/tests/ |
D | GLSnapshotShaders_unittest.cpp | 69 EXPECT_EQ(GL_FALSE, gl->glIsShader(m_shader_name)); in defaultStateCheck() 73 SCOPED_TRACE("for shader " + std::to_string(m_shader_name)); in changedStateCheck() 87 gl->glGetShaderSource(m_shader_name, m_shader_state.sourceLength, in changedStateCheck() 97 gl->glGetShaderInfoLog(m_shader_name, m_shader_state.infoLogLength, in changedStateCheck() 107 m_shader_name = gl->glCreateShader(m_shader_state.type); in stateChange() 111 gl->glGetShaderiv(m_shader_name, GL_INFO_LOG_LENGTH, in stateChange() 114 gl->glGetShaderInfoLog(m_shader_name, m_shader_state.infoLogLength, in stateChange() 127 if (m_shader_name == 0) { in loadSource() 138 gl->glShaderSource(m_shader_name, 1, sources, &len); in loadSource() 150 if (m_shader_name == 0) { in compile() [all …]
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