Home
last modified time | relevance | path

Searched refs:m_shader_name (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/tests/
DGLSnapshotShaders_unittest.cpp69 EXPECT_EQ(GL_FALSE, gl->glIsShader(m_shader_name)); in defaultStateCheck()
73 SCOPED_TRACE("for shader " + std::to_string(m_shader_name)); in changedStateCheck()
87 gl->glGetShaderSource(m_shader_name, m_shader_state.sourceLength, in changedStateCheck()
97 gl->glGetShaderInfoLog(m_shader_name, m_shader_state.infoLogLength, in changedStateCheck()
107 m_shader_name = gl->glCreateShader(m_shader_state.type); in stateChange()
111 gl->glGetShaderiv(m_shader_name, GL_INFO_LOG_LENGTH, in stateChange()
114 gl->glGetShaderInfoLog(m_shader_name, m_shader_state.infoLogLength, in stateChange()
127 if (m_shader_name == 0) { in loadSource()
138 gl->glShaderSource(m_shader_name, 1, sources, &len); in loadSource()
150 if (m_shader_name == 0) { in compile()
[all …]