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Searched refs:m_texStorageLevels (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DSaveableTexture.cpp511 m_texStorageLevels(texture.texStorageLevels), in SaveableTexture()
532 m_texStorageLevels = stream->getBe32(); in loadFromStream()
537 unsigned int numLevels = m_texStorageLevels ? m_texStorageLevels : in loadFromStream()
595 stream->putBe32(m_texStorageLevels); in onSave()
640 unsigned int numLevels = m_texStorageLevels ? m_texStorageLevels : in onSave()
905 unsigned int numLevels = m_texStorageLevels ? m_texStorageLevels : in restore()
918 if (m_texStorageLevels) { in restore()
922 dispatcher.glTexStorage2D(m_target, m_texStorageLevels, in restore()
929 dispatcher.glTexStorage3D(m_target, m_texStorageLevels, in restore()
949 if (m_texStorageLevels) { in restore()
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/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DSaveableTexture.h100 unsigned int m_texStorageLevels = 0; variable