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Searched refs:m_textureDraw (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/host/gl/
DCompositorGl.cpp48 CompositorGl::CompositorGl(TextureDraw* textureDraw) : m_textureDraw(textureDraw) {} in CompositorGl()
72 m_textureDraw->prepareForDrawLayer(); in compose()
79 m_textureDraw->drawLayer(layer.props, targetWidth, targetHeight, layerImage->width, in compose()
82 m_textureDraw->drawLayer(layer.props, targetWidth, targetHeight, 1, 1, 0); in compose()
90 m_textureDraw->cleanupForDrawLayer(); in compose()
DCompositorGl.h42 TextureDraw* m_textureDraw = nullptr; variable
DColorBufferGl.cpp333 m_textureDraw(textureDraw), in ColorBufferGl()
811 m_textureDraw->draw(m_blitTex, 0., 0, 0); in blitFromCurrentReadBuffer()
895 return m_textureDraw->draw(tex, rotation, dx, dy); in post()
901 return m_textureDraw->drawWithOverlay(getViewportScaledTexture(), rotation, dx, dy); in postViewportScaledWithOverlay()
1026 m_textureDraw->drawLayer(l, frameWidth, frameHeight, m_width, m_height, in postLayer()
DColorBufferGl.h271 TextureDraw* m_textureDraw = nullptr; variable