Searched refs:m_textureEmulationFBO (Results 1 – 2 of 2) sorted by relevance
660 GLuint m_textureEmulationFBO = 0; variable
592 gl.glDeleteFramebuffers(1, &m_textureEmulationFBO); in ~GLEScontext()2622 gl.glGenFramebuffers(1, &m_textureEmulationFBO); in initTexImageEmulation()2682 gl.glBindFramebuffer(GL_FRAMEBUFFER, m_textureEmulationFBO); in copyTexImageWithEmulation()