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Searched refs:m_textureEmulationFBO (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h660 GLuint m_textureEmulationFBO = 0; variable
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp592 gl.glDeleteFramebuffers(1, &m_textureEmulationFBO); in ~GLEScontext()
2622 gl.glGenFramebuffers(1, &m_textureEmulationFBO); in initTexImageEmulation()
2682 gl.glBindFramebuffer(GL_FRAMEBUFFER, m_textureEmulationFBO); in copyTexImageWithEmulation()