Searched refs:m_textureMap (Results 1 – 4 of 4) sorted by relevance
313 const auto& saveableTexIt = m_textureMap.find(globalName); in preSaveAddEglImage()314 if (saveableTexIt == m_textureMap.end()) { in preSaveAddEglImage()316 m_textureMap.emplace(globalName, eglImage->saveableTexture); in preSaveAddEglImage()318 assert(m_textureMap[globalName] == eglImage->saveableTexture); in preSaveAddEglImage()324 const auto& saveableTexIt = m_textureMap.find(texture->getGlobalName()); in preSaveAddTex()331 if (saveableTexIt == m_textureMap.end()) { in preSaveAddTex()333 m_textureMap.emplace(texture->getGlobalName(), in preSaveAddTex()336 assert(m_textureMap[texture->getGlobalName()] == in preSaveAddTex()349 stream, m_textureMap, in onSave()385 assert(m_textureMap.size() == 0); in onLoad()[all …]
48 for (const auto& it : m_textureMap) { in main()68 m_textureMap.clear(); in main()
36 m_textureMap(textureMap) { } in GLBackgroundLoader()39 m_textureMap.clear(); in ~GLBackgroundLoader()54 SaveableTextureMap& m_textureMap; variable
153 SaveableTextureMap* getSaveableTextureMap() { return &m_textureMap; } in getSaveableTextureMap()168 SaveableTextureMap m_textureMap; variable