Searched refs:m_viewportY (Results 1 – 2 of 2) sorted by relevance
494 m_viewportY = static_cast<GLint>(stream->getBe32()); in GLEScontext()674 stream->putBe32(m_viewportY); in onSave()842 dispatcher.glViewport(m_viewportX, m_viewportY, in postLoadRestoreCtx()1480 m_viewportY = y; in setViewport()1490 params[1] = m_viewportY; in getViewport()
564 GLint m_viewportY = 0; variable