Searched refs:maxArrayTextureLayers (Results 1 – 1 of 1) sorted by relevance
4262 GLint maxArrayTextureLayers; in s_glFramebufferTextureLayer() local4263 ctx->glGetIntegerv(ctx, GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTextureLayers); in s_glFramebufferTextureLayer()4264 SET_ERROR_IF(texture != 0 && layer > maxArrayTextureLayers - 1, GL_INVALID_VALUE); in s_glFramebufferTextureLayer()4426 GLint maxArrayTextureLayers; in s_glTexImage3D() local4427 ctx->glGetIntegerv(ctx, GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTextureLayers); in s_glTexImage3D()4428 SET_ERROR_IF(depth > maxArrayTextureLayers, GL_INVALID_VALUE); in s_glTexImage3D()4552 GLint maxArrayTextureLayers; in s_glCompressedTexImage3D() local4553 ctx->glGetIntegerv(ctx, GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTextureLayers); in s_glCompressedTexImage3D()4554 SET_ERROR_IF(depth > maxArrayTextureLayers, GL_INVALID_VALUE); in s_glCompressedTexImage3D()4678 GLint maxArrayTextureLayers; in s_glTexStorage3D() local[all …]