Searched refs:maxAttribs (Results 1 – 2 of 2) sorted by relevance
75 GLint maxAttribs; in selectIndex() local76 gl->glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxAttribs); in selectIndex()78 if (index >= maxAttribs) { in selectIndex()81 index, maxAttribs); in selectIndex()
984 size_t maxAttribs = (size_t)resources.MaxVertexAttribs; in sCheckLimits() local997 if ((int)maxAttribs - numExplicitlyBound - numImplicitlyBound < 0) { in sCheckLimits()1002 err << " Limit: " << maxAttribs << " "; in sCheckLimits()