Searched refs:maxCombinedUnits (Results 1 – 1 of 1) sorted by relevance
2452 GLint maxCombinedUnits; in s_glActiveTexture() local2453 ctx->glGetIntegerv(ctx, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxCombinedUnits); in s_glActiveTexture()2455 SET_ERROR_IF(texture - GL_TEXTURE0 > maxCombinedUnits - 1, GL_INVALID_ENUM); in s_glActiveTexture()5321 GLint maxCombinedUnits; in s_glBindSampler() local5322 ctx->glGetIntegerv(ctx, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxCombinedUnits); in s_glBindSampler()5323 SET_ERROR_IF(unit >= maxCombinedUnits, GL_INVALID_VALUE); in s_glBindSampler()