Searched refs:maxMeshOutputPrimitives (Results 1 – 6 of 6) sorted by relevance
129 sname:VkPhysicalDeviceMeshShaderPropertiesNV::pname:maxMeshOutputPrimitives.136 sname:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshOutputPrimitives.
220 uint32_t maxMeshOutputPrimitives;256 * `maxMeshOutputPrimitives` is the maximum number of primitives a mesh shader can emit.
1763 * pname:maxMeshOutputPrimitives is the maximum number of primitives a mesh1898 * [[limits-maxMeshOutputPrimitives]] pname:maxMeshOutputPrimitives is the4623 … | slink:VkPhysicalDeviceMeshShaderPropertiesNV::pname:maxMeshOutputPrimitives …4646 … | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshOutputPrimitives …5081 | slink:VkPhysicalDeviceMeshShaderPropertiesNV::pname:maxMeshOutputPrimitives | - | 25…5104 | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshOutputPrimitives |…
1204 slink:VkPhysicalDeviceMeshShaderPropertiesNV::pname:maxMeshOutputPrimitives1219 slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshOutputPrimitives
13176 uint32_t maxMeshOutputPrimitives; member18032 uint32_t maxMeshOutputPrimitives; member
8795 VULKAN_HPP_HASH_COMBINE( seed, physicalDeviceMeshShaderPropertiesEXT.maxMeshOutputPrimitives ); in operator ()()8832 VULKAN_HPP_HASH_COMBINE( seed, physicalDeviceMeshShaderPropertiesNV.maxMeshOutputPrimitives ); in operator ()()