Searched refs:maxMeshOutputVertices (Results 1 – 6 of 6) sorted by relevance
114 sname:VkPhysicalDeviceMeshShaderPropertiesNV::pname:maxMeshOutputVertices.121 sname:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshOutputVertices.
219 uint32_t maxMeshOutputVertices;255 * `maxMeshOutputVertices` is the maximum number of vertices a mesh shader can emit.
1761 * pname:maxMeshOutputVertices is the maximum number of vertices a mesh1895 * [[limits-maxMeshOutputVertices]] pname:maxMeshOutputVertices is the4622 … | slink:VkPhysicalDeviceMeshShaderPropertiesNV::pname:maxMeshOutputVertices …4645 … | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshOutputVertices …5080 | slink:VkPhysicalDeviceMeshShaderPropertiesNV::pname:maxMeshOutputVertices | - | 25…5103 | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshOutputVertices |…
1199 slink:VkPhysicalDeviceMeshShaderPropertiesNV::pname:maxMeshOutputVertices1210 slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshOutputVertices
13175 uint32_t maxMeshOutputVertices; member18031 uint32_t maxMeshOutputVertices; member
8794 VULKAN_HPP_HASH_COMBINE( seed, physicalDeviceMeshShaderPropertiesEXT.maxMeshOutputVertices ); in operator ()()8831 VULKAN_HPP_HASH_COMBINE( seed, physicalDeviceMeshShaderPropertiesNV.maxMeshOutputVertices ); in operator ()()