Searched refs:maxMeshWorkGroupSize (Results 1 – 5 of 5) sorted by relevance
213 uint32_t maxMeshWorkGroupSize[3];249 …* `maxMeshWorkGroupSize` indicates the maximum number of invocations for a mesh shader in each dim…
1749 * pname:maxMeshWorkGroupSize[3] is the maximum size of a local mesh1863 * [[limits-maxMeshWorkGroupSize]] pname:maxMeshWorkGroupSize[3] is the4620 …e:uint32_t | slink:VkPhysicalDeviceMeshShaderPropertiesNV::pname:maxMeshWorkGroupSize …4639 …:uint32_t | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshWorkGroupSize …5078 | slink:VkPhysicalDeviceMeshShaderPropertiesNV::pname:maxMeshWorkGroupSize | - | (3…5097 | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshWorkGroupSize |…
1253 slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshWorkGroupSize[0]1258 slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshWorkGroupSize[1]1263 slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:maxMeshWorkGroupSize[2]
13173 uint32_t maxMeshWorkGroupSize[3]; member18025 uint32_t maxMeshWorkGroupSize[3]; member
8787 … VULKAN_HPP_HASH_COMBINE( seed, physicalDeviceMeshShaderPropertiesEXT.maxMeshWorkGroupSize[i] ); in operator ()()8828 VULKAN_HPP_HASH_COMBINE( seed, physicalDeviceMeshShaderPropertiesNV.maxMeshWorkGroupSize[i] ); in operator ()()