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Searched refs:max_vertex_units (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmContext.cpp741 GLint max_vertex_units=0; in initExtensionString() local
743 dispatcher().glGetIntegerv(GL_MAX_VERTEX_UNITS_OES,&max_vertex_units); in initExtensionString()
744 if (max_palette_matrices>=32 && max_vertex_units>=4) in initExtensionString()