Searched refs:max_vertex_units (Results 1 – 1 of 1) sorted by relevance
741 GLint max_vertex_units=0; in initExtensionString() local743 dispatcher().glGetIntegerv(GL_MAX_VERTEX_UNITS_OES,&max_vertex_units); in initExtensionString()744 if (max_palette_matrices>=32 && max_vertex_units>=4) in initExtensionString()