Searched refs:meshOutputPerVertexGranularity (Results 1 – 5 of 5) sorted by relevance
184 latexmath:[g_v] be pname:meshOutputPerVertexGranularity, latexmath:[n_p] be
223 uint32_t meshOutputPerVertexGranularity;262 * `meshOutputPerVertexGranularity` is the alignment of each per-vertex mesh shader output.
1767 * pname:meshOutputPerVertexGranularity is the granularity with which mesh1907 * [[limits-meshOutputPerVertexGranularity]]1908 pname:meshOutputPerVertexGranularity is the granularity of vertex4625 … | slink:VkPhysicalDeviceMeshShaderPropertiesNV::pname:meshOutputPerVertexGranularity |…4649 … | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:meshOutputPerVertexGranularity …5083 | slink:VkPhysicalDeviceMeshShaderPropertiesNV::pname:meshOutputPerVertexGranularity | - | - …5107 | slink:VkPhysicalDeviceMeshShaderPropertiesEXT::pname:meshOutputPerVertexGranularity |…
13178 uint32_t meshOutputPerVertexGranularity; member18035 uint32_t meshOutputPerVertexGranularity; member
8798 …KAN_HPP_HASH_COMBINE( seed, physicalDeviceMeshShaderPropertiesEXT.meshOutputPerVertexGranularity ); in operator ()()8834 …LKAN_HPP_HASH_COMBINE( seed, physicalDeviceMeshShaderPropertiesNV.meshOutputPerVertexGranularity ); in operator ()()