Searched refs:minimize (Results 1 – 18 of 18) sorted by relevance
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/ |
D | VK_NV_fill_rectangle.adoc | 21 It is also useful to minimize the number of primitives that need to be
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D | VK_GOOGLE_display_timing.adoc | 23 An application can use this to minimize various visual anomalies (e.g.
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D | VK_NV_ray_tracing_motion_blur.adoc | 55 * Yes, with a packed encoding to minimize the amount of data sent for
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D | VK_ANDROID_external_memory_android_hardware_buffer.adoc | 88 Implementations are encouraged to minimize differences as much as possible
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/hardware/interfaces/media/c2/1.0/ |
D | IComponentListener.hal | 118 * that input buffers are no longer needed. However, in order to minimize
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/hardware/interfaces/audio/common/5.0/ |
D | types.hal | 138 * performance (e.g karaoke). The capture path will minimize latency and coupling with 707 RAW = 0x100, // minimize signal processing 730 RAW = 0x4, // minimize signal processing
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/hardware/interfaces/graphics/common/1.0/ |
D | types.hal | 656 * to minimize the color shift into RGB space that uses BT.709 682 * to minimize the color shift into RGB space that uses BT.709 1250 * to minimize the color shift into RGB space that uses BT.709 1292 * to minimize the color shift into RGB space that uses BT.709
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/hardware/interfaces/camera/device/3.2/ |
D | ICameraDeviceSession.hal | 127 * Nevertheless, the HAL device should attempt to minimize the 128 * reconfiguration delay to minimize the user-visible pauses during
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/config/chunkindex/ |
D | lunr.js | 1779 this.minimize(commonPrefix) 1807 this.minimize(0) 1810 lunr.TokenSet.Builder.prototype.minimize = function (downTo) { method in lunr.TokenSet.Builder
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/hardware/interfaces/audio/common/6.0/ |
D | types.hal | 178 * performance (e.g karaoke). The capture path will minimize latency and coupling with 756 RAW = 0x100, // minimize signal processing 779 RAW = 0x4, // minimize signal processing
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/hardware/interfaces/audio/common/2.0/ |
D | types.hal | 667 RAW = 0x100, // minimize signal processing 688 RAW = 0x4, // minimize signal processing
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/hardware/interfaces/audio/common/4.0/ |
D | types.hal | 619 RAW = 0x100, // minimize signal processing 642 RAW = 0x4, // minimize signal processing
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/VK_GOOGLE_display_timing/ |
D | queries.adoc | 22 In order to minimize stuttering, an application needs to correctly position
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/style/ |
D | revisions.adoc | 156 <<markup-minimize-indentation, Minimize Indentation>> section (internal
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D | markup.adoc | 136 Each sentence in a paragraph ends with a newline to minimize git diff 181 [[markup-minimize-indentation]]
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/ |
D | VK_EXT_shader_object.adoc | 49 …. Continue to expose more (maybe optional) dynamic state to minimize the number of pipeline object…
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/ |
D | video_extensions.adoc | 636 to maximize the performance and minimize the latency of video encoding
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D | resources.adoc | 6820 this acceleration structure should: minimize the size of the scratch
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