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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_NV_fill_rectangle.adoc21 It is also useful to minimize the number of primitives that need to be
DVK_GOOGLE_display_timing.adoc23 An application can use this to minimize various visual anomalies (e.g.
DVK_NV_ray_tracing_motion_blur.adoc55 * Yes, with a packed encoding to minimize the amount of data sent for
DVK_ANDROID_external_memory_android_hardware_buffer.adoc88 Implementations are encouraged to minimize differences as much as possible
/hardware/interfaces/media/c2/1.0/
DIComponentListener.hal118 * that input buffers are no longer needed. However, in order to minimize
/hardware/interfaces/audio/common/5.0/
Dtypes.hal138 * performance (e.g karaoke). The capture path will minimize latency and coupling with
707 RAW = 0x100, // minimize signal processing
730 RAW = 0x4, // minimize signal processing
/hardware/interfaces/graphics/common/1.0/
Dtypes.hal656 * to minimize the color shift into RGB space that uses BT.709
682 * to minimize the color shift into RGB space that uses BT.709
1250 * to minimize the color shift into RGB space that uses BT.709
1292 * to minimize the color shift into RGB space that uses BT.709
/hardware/interfaces/camera/device/3.2/
DICameraDeviceSession.hal127 * Nevertheless, the HAL device should attempt to minimize the
128 * reconfiguration delay to minimize the user-visible pauses during
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/config/chunkindex/
Dlunr.js1779 this.minimize(commonPrefix)
1807 this.minimize(0)
1810 lunr.TokenSet.Builder.prototype.minimize = function (downTo) { method in lunr.TokenSet.Builder
/hardware/interfaces/audio/common/6.0/
Dtypes.hal178 * performance (e.g karaoke). The capture path will minimize latency and coupling with
756 RAW = 0x100, // minimize signal processing
779 RAW = 0x4, // minimize signal processing
/hardware/interfaces/audio/common/2.0/
Dtypes.hal667 RAW = 0x100, // minimize signal processing
688 RAW = 0x4, // minimize signal processing
/hardware/interfaces/audio/common/4.0/
Dtypes.hal619 RAW = 0x100, // minimize signal processing
642 RAW = 0x4, // minimize signal processing
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/VK_GOOGLE_display_timing/
Dqueries.adoc22 In order to minimize stuttering, an application needs to correctly position
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/style/
Drevisions.adoc156 <<markup-minimize-indentation, Minimize Indentation>> section (internal
Dmarkup.adoc136 Each sentence in a paragraph ends with a newline to minimize git diff
181 [[markup-minimize-indentation]]
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_EXT_shader_object.adoc49 …. Continue to expose more (maybe optional) dynamic state to minimize the number of pipeline object…
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/
Dvideo_extensions.adoc636 to maximize the performance and minimize the latency of video encoding
Dresources.adoc6820 this acceleration structure should: minimize the size of the scratch