Searched refs:nFormats (Results 1 – 1 of 1) sorted by relevance
305 int nFormats; in s_glGetCompressedTextureFormats() local306 ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats); in s_glGetCompressedTextureFormats()307 if (nFormats > count) { in s_glGetCompressedTextureFormats()