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Searched refs:needPointEmulation (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Context.cpp526 bool needPointEmulation = mode == GL_POINTS && !isGles2Gles(); in drawWithEmulations() local
534 if (needPointEmulation) { in drawWithEmulations()
624 if (needPointEmulation) { in drawWithEmulations()