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Searched refs:needUnpackBuffer (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DTextureUtils.cpp405 bool needUnpackBuffer = false; in doCompressedTexImage2D() local
410 needUnpackBuffer = unpackBuffer; in doCompressedTexImage2D()
468 if (needUnpackBuffer) { in doCompressedTexImage2D()
496 if (needUnpackBuffer) { in doCompressedTexImage2D()
585 if (needUnpackBuffer) { in doCompressedTexImage2D()