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Searched refs:nextMaskTextureHeight (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureDraw.cpp499 auto nextMaskTextureHeight = std::max(height, mMaskTextureHeight); in setScreenMask() local
500 mMaskPixels.resize(nextMaskTextureWidth * nextMaskTextureHeight * 4); in setScreenMask()