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Searched refs:norm (Results 1 – 12 of 12) sorted by relevance

/hardware/google/gfxstream/guest/mesa/src/util/format/
Du_format_parse.py56 def __init__(self, type, norm, pure, size, name=''): argument
58 self.norm = norm
66 if self.norm:
80 …return self.type == other.type and self.norm == other.norm and self.pure == other.pure and self.si…
91 if self.norm:
107 if self.norm:
222 if channel.norm != ref_channel.norm:
241 if channel.norm != ref_channel.norm:
380 norm = True
385 norm = False
[all …]
Du_format_pack.py199 if not type.norm:
243 if not type.norm:
307 assert src_channel.norm
317 assert dst_channel.norm
322 assert dst_channel.norm
329 assert src_channel.norm
349 src_norm = src_channel.norm
361 …if src_type == FLOAT and src_size == 32 and dst_channel.type == UNSIGNED and dst_channel.norm and …
369 if not src_norm and not dst_channel.norm:
373 if src_norm and dst_channel.norm:
[all …]
Du_format_table.py174 …%s, %u, %u}%s\t/* %s = %s */" % (type_map[channel.type], bool_map(channel.norm), bool_map(channel.…
/hardware/interfaces/sensors/common/vts/utils/include/sensors-vts-utils/
DSensorEventsChecker.h59 float norm = std::sqrt(v.x * v.x + v.y * v.y + v.z * v.z); in checkEvent() local
60 if (norm < mLowerLimit || norm > mUpperLimit) { in checkEvent()
65 << " has norm " << norm << ", which is beyond range" in checkEvent()
/hardware/google/gfxstream/host/vulkan/emulated_textures/
DREADME.md5 For example, support for ASTC and ETC2 texture formats is the norm on mobile GPUs but is non-existe…
/hardware/google/gfxstream/third-party/glm/include/glm/gtc/
Dnoise.inl47 …tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(g00, g00), dot(g01, g01), dot(g10, g10), … local
48 g00 *= norm.x;
49 g01 *= norm.y;
50 g10 *= norm.z;
51 g11 *= norm.w;
369 …tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(g00, g00), dot(g01, g01), dot(g10, g10), … local
370 g00 *= norm.x;
371 g01 *= norm.y;
372 g10 *= norm.z;
373 g11 *= norm.w;
[all …]
/hardware/google/gfxstream/third-party/glm/include/glm/gtx/
Dnorm.inl2 /// @file glm/gtx/norm.inl
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_HUAWEI_cluster_culling_shader.adoc213 … desc.sphere.radius) && isFrontFaceVisible(desc.sphere.center, desc.sphere.radius, desc.cone.norm
/hardware/interfaces/renderscript/1.0/default/
DContext.h86 Return<Element> elementCreate(DataType dt, DataKind dk, bool norm, uint32_t size) override;
DContext.cpp386 Return<Element> Context::elementCreate(DataType dt, DataKind dk, bool norm, uint32_t size) { in elementCreate() argument
389 bool _norm = norm; in elementCreate()
/hardware/interfaces/renderscript/1.0/
DIContext.hal597 * @param norm Flag for normalization
602 elementCreate(DataType dt, DataKind dk, bool norm, uint32_t size)
/hardware/interfaces/sensors/1.0/
Dtypes.hal1120 * float: gravitational acceleration norm in m/s^2.