Searched refs:numActiveAttributes (Results 1 – 1 of 1) sorted by relevance
1954 GLint numActiveAttributes = 0; in glGetActiveAttrib() local1956 globalProgramName, GL_ACTIVE_ATTRIBUTES, &numActiveAttributes); in glGetActiveAttrib()1957 SET_ERROR_IF(index >= numActiveAttributes, GL_INVALID_VALUE); in glGetActiveAttrib()