Searched refs:numCompressedFormats (Results 1 – 1 of 1) sorted by relevance
1832 int numCompressedFormats = 0; in initCapsLocked() local1833 s_glDispatch.glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedFormats); in initCapsLocked()1834 if (numCompressedFormats > 0) { in initCapsLocked()1844 std::vector<GLint> formats(numCompressedFormats); in initCapsLocked()1847 for (int i = 0; i < numCompressedFormats; ++i) { in initCapsLocked()