Searched refs:points3d (Results 1 – 4 of 4) sorted by relevance
227 std::vector<Point3dFloat> points3d; in projectCameraPointsTo3dSurface() local239 _hidl_cb(points3d); in projectCameraPointsTo3dSurface()252 points3d.push_back(point3d); in projectCameraPointsTo3dSurface()254 _hidl_cb(points3d); in projectCameraPointsTo3dSurface()
1059 std::vector<Point3dFloat> points3d; in TEST_P() local1062 [&points3d](const hidl_vec<Point3dFloat>& points3dproj) { in TEST_P()1063 points3d = points3dproj; in TEST_P()1066 EXPECT_TRUE(points3d.empty()); in TEST_P()1117 std::vector<Point3dFloat> points3d; in TEST_P() local1120 [&points3d](const hidl_vec<Point3dFloat>& points3dproj) { in TEST_P()1121 points3d = points3dproj; in TEST_P()1124 EXPECT_FALSE(points3d[0].isValid); in TEST_P()
250 std::vector<Point3dFloat> points3d; in invoke3dSessionAPI() local253 [&points3d]([[maybe_unused]] const hidl_vec<Point3dFloat>& in invoke3dSessionAPI()254 points3dproj) { points3d = points3dproj; }); in invoke3dSessionAPI()
107 * @return points3d Returns a list of 3d points on the approximate 3d surface in the112 vec<Point3dFloat> points3d);