Searched refs:pointsArr (Results 1 – 1 of 1) sorted by relevance
493 const char *pointsArr = NULL; in drawPointsData() local499 pointsArr = (const char*)(cArrs[m_pointsIndex].data); in drawPointsData()502 pointsArr = static_cast<const char*>(p->getData()); in drawPointsData()538 GLfloat pSize = *((GLfloat*)(pointsArr+(INDEX*stride))); in drawPointsData()541 while(i < count && pSize == *((GLfloat*)(pointsArr+(INDEX*stride)))) in drawPointsData()556 GLfloat pSize = *((GLfloat*)(pointsArr+((first+i)*stride))); in drawPointsData()559 while(i < count && pSize == *((GLfloat*)(pointsArr+((first+i)*stride)))) in drawPointsData()