Searched refs:prevDrawFBOBinding (Results 1 – 1 of 1) sorted by relevance
2388 GLuint prevDrawFBOBinding = getFramebufferBinding(GL_FRAMEBUFFER); in initDefaultFBO() local2391 if (prevDrawFBOBinding) in initDefaultFBO()2392 dispatcher().glBindFramebuffer(GL_FRAMEBUFFER, getFBOGlobalName(prevDrawFBOBinding)); in initDefaultFBO()