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Searched refs:prevDrawFBOBinding (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp2388 GLuint prevDrawFBOBinding = getFramebufferBinding(GL_FRAMEBUFFER); in initDefaultFBO() local
2391 if (prevDrawFBOBinding) in initDefaultFBO()
2392 dispatcher().glBindFramebuffer(GL_FRAMEBUFFER, getFBOGlobalName(prevDrawFBOBinding)); in initDefaultFBO()