Searched refs:prevIBO (Results 1 – 1 of 1) sorted by relevance
567 GLuint prevIBO; in drawWithEmulations() local584 s_glDispatch.glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, (GLint*)&prevIBO); in drawWithEmulations()617 s_glDispatch.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prevIBO); in drawWithEmulations()