Searched refs:prevReadFBOBinding (Results 1 – 1 of 1) sorted by relevance
2389 GLuint prevReadFBOBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER); in initDefaultFBO() local2393 if (prevReadFBOBinding) in initDefaultFBO()2394 dispatcher().glBindFramebuffer(GL_READ_FRAMEBUFFER, getFBOGlobalName(prevReadFBOBinding)); in initDefaultFBO()