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Searched refs:prevReadFBOBinding (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp2389 GLuint prevReadFBOBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER); in initDefaultFBO() local
2393 if (prevReadFBOBinding) in initDefaultFBO()
2394 dispatcher().glBindFramebuffer(GL_READ_FRAMEBUFFER, getFBOGlobalName(prevReadFBOBinding)); in initDefaultFBO()