Searched refs:prevTex (Results 1 – 3 of 3) sorted by relevance
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | SaveableTexture.cpp | 607 GLint prevTex = 0; in onSave() local 623 dispatcher.glGetIntegerv(GL_TEXTURE_BINDING_2D, &prevTex); in onSave() 626 dispatcher.glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &prevTex); in onSave() 629 dispatcher.glGetIntegerv(GL_TEXTURE_BINDING_3D, &prevTex); in onSave() 632 dispatcher.glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY, &prevTex); in onSave() 820 dispatcher.glBindTexture(m_target, prevTex); in onSave() 884 GLint prevTex = 0; in restore() local 887 dispatcher.glGetIntegerv(GL_TEXTURE_BINDING_2D, &prevTex); in restore() 890 dispatcher.glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &prevTex); in restore() 893 dispatcher.glGetIntegerv(GL_TEXTURE_BINDING_3D, &prevTex); in restore() [all …]
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | GLEScmImp.cpp | 2483 GLint prevTex; in glGetRenderbufferParameterivOES() local 2484 ctx->dispatcher().glGetIntegerv(GL_TEXTURE_BINDING_2D, &prevTex); in glGetRenderbufferParameterivOES() 2490 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, prevTex); in glGetRenderbufferParameterivOES()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv2Imp.cpp | 2648 GLint prevTex; in glGetRenderbufferParameteriv() local 2649 ctx->dispatcher().glGetIntegerv(GL_TEXTURE_BINDING_2D, &prevTex); in glGetRenderbufferParameteriv() 2655 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, prevTex); in glGetRenderbufferParameteriv()
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