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Searched refs:prevTex2D (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp2967 GLint prevTex2D = 0; in blitFromReadBufferToTextureFlipped() local
2968 gl.glGetIntegerv(GL_TEXTURE_BINDING_2D, &prevTex2D); in blitFromReadBufferToTextureFlipped()
2975 gl.glBindTexture(GL_TEXTURE_2D, prevTex2D); in blitFromReadBufferToTextureFlipped()
3089 GLint prevTex2D = 0; in blitFromReadBufferToEGLImage() local
3090 gl.glGetIntegerv(GL_TEXTURE_BINDING_2D, &prevTex2D); in blitFromReadBufferToEGLImage()
3097 gl.glBindTexture(GL_TEXTURE_2D, prevTex2D); in blitFromReadBufferToEGLImage()