Searched refs:prevTex2D (Results 1 – 1 of 1) sorted by relevance
2967 GLint prevTex2D = 0; in blitFromReadBufferToTextureFlipped() local2968 gl.glGetIntegerv(GL_TEXTURE_BINDING_2D, &prevTex2D); in blitFromReadBufferToTextureFlipped()2975 gl.glBindTexture(GL_TEXTURE_2D, prevTex2D); in blitFromReadBufferToTextureFlipped()3089 GLint prevTex2D = 0; in blitFromReadBufferToEGLImage() local3090 gl.glGetIntegerv(GL_TEXTURE_BINDING_2D, &prevTex2D); in blitFromReadBufferToEGLImage()3097 gl.glBindTexture(GL_TEXTURE_2D, prevTex2D); in blitFromReadBufferToEGLImage()