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Searched refs:priorityEnabledBoundTexture (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp3052 GLuint priorityEnabledBoundTexture = in restore2DTextureTarget() local
3057 if (!priorityEnabledBoundTexture) { in restore2DTextureTarget()
3060 m_glBindTexture_enc(this, GL_TEXTURE_2D, priorityEnabledBoundTexture); in restore2DTextureTarget()