Searched refs:priorityEnabledBoundTexture (Results 1 – 1 of 1) sorted by relevance
3052 GLuint priorityEnabledBoundTexture = in restore2DTextureTarget() local3057 if (!priorityEnabledBoundTexture) { in restore2DTextureTarget()3060 m_glBindTexture_enc(this, GL_TEXTURE_2D, priorityEnabledBoundTexture); in restore2DTextureTarget()