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Searched refs:priorityTarget (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/GLESv1_enc/
DGLEncoder.cpp680 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture() local
692 if (target != priorityTarget) { in s_glBindTexture()
698 if (target == priorityTarget) { in s_glBindTexture()
951 GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in restore2DTextureTarget() local
953 m_state->getBoundTexture(priorityTarget)); in restore2DTextureTarget()
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp2476 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture() local
2487 if (target != priorityTarget) { in s_glBindTexture()
2493 if (target == priorityTarget) { in s_glBindTexture()