Searched refs:priorityTarget (Results 1 – 2 of 2) sorted by relevance
680 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture() local692 if (target != priorityTarget) { in s_glBindTexture()698 if (target == priorityTarget) { in s_glBindTexture()951 GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in restore2DTextureTarget() local953 m_state->getBoundTexture(priorityTarget)); in restore2DTextureTarget()
2476 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture() local2487 if (target != priorityTarget) { in s_glBindTexture()2493 if (target == priorityTarget) { in s_glBindTexture()