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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
Dinvariance.adoc181 subdivided primitive in triangle and quad tessellation, and the tessellation
192 For quad tessellation, if the subdivision generates a vertex with
200 triangular and quad tessellation must: be independent of the specific edge
206 For quad tessellation, if vertices at (x, 0) and (1-x, 0) are generated when
212 for triangle and quad tessellation must: be identical except for vertex and
221 vertex order, the set of interior triangles generated for triangle and quad
231 *Rule 7* _For quad and triangle tessellation, the set of triangles
DVK_NV_compute_shader_derivatives.adoc52 form a "`quad`" in shader subgroups?
Dspirvenv.adoc1494 <<features-subgroup-quad, quad subgroup operations>> must: not be used
1862 parameters must: both be _dynamically uniform_ for the quad
1876 parameters must: both be _dynamically uniform_ for the quad
2003 _dynamically uniform_ for the quad
Dglossary.adoc1958 // Inner Vertices <<tessellation-triangle-tessellation>> <<tessellation-quad-tessellation>>
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/
Dshaders.adoc2674 [[shaders-scope-quad]]
2679 In a fragment shader, each invocation in a quad scope instance is formed of
2692 specified, each invocation in a quad scope instance is formed of invocations
2695 * [eq]#i# is the index of the invocation within the quad scope instance.
2702 specified, each invocation in a quad scope instance is formed of invocations
2705 * [eq]#i# is the index of the invocation within the quad scope instance.
2712 In all shaders, each invocation in a quad scope instance is formed of
2715 * [eq]#i# is the index of the invocation within the quad scope instance.
2719 Each invocation in a quad scope instance must: be in the same
2724 The specific set of invocations that make up a quad scope instance in other
[all …]
Dgeometry.adoc63 <<tessellation-quad-tessellation, quad tessellation>>.
Dtextures.adoc1684 instruction is not uniform across the quad and
1688 flow are uniform across the quad, even if they diverge between different
1693 the image or sampler object are not uniform within a quad.
3481 \{i_q\}_{q=0}^{q=filterWidth-1} \quad &= i_{0} + q \\[1em]
3482 \{j_q\}_{q=0}^{q=filterHeight-1} \quad &= j_{0} + q \\[1em]
3483 \{k_q\}_{q=0}^{q=filterWidth-1} \quad &= q \\[1em]
3484 \{l_q\}_{q=0}^{q=filterHeight-1} \quad &= q
3528 …w_{kl}[\psi]\quad\text{(}\psi\text{ as layer index)} & \text{for 2D array view (non-separable fi…
3563 …sum_{{j=j_0} \atop {l=l_0}}^{j_{blockHeight-1} \atop {l_{blockHeight-1}}}\quad \sum_{{i=i_0}\atop …
3677 \{i_q\}_{q=0}^{q=blockWidth-1} \quad &= i_{0} + q \\[1em]
[all …]
Dtessellation.adoc416 [[tessellation-quad-tessellation]]
471 In the <<img-innerquad,Inner Quad Tessellation>> diagram, inner quad
526 As with quad tessellation above, isoline tessellation begins with a
Dlimits.adoc1287 <<shaders-quad-operations,quad group operations>> are available in all
1294 If pname:supportedOperations includes <<features-subgroup-quad,
1341 * [[features-subgroup-quad]] ename:VK_SUBGROUP_FEATURE_QUAD_BIT specifies
1412 includes <<features-subgroup-quad, ename:VK_SUBGROUP_FEATURE_QUAD_BIT>>,
2040 uniform within a quad.
Dvertexpostproc.adoc115 <<tessellation-quad-tessellation, quad tessellation>>, and
Dprimsrast.adoc3462 a = {{\mathrm{A}(p p_b p_c)} \over {\mathrm{A}(p_a p_b p_c)}}, \quad
3463 b = {{\mathrm{A}(p p_a p_c)} \over {\mathrm{A}(p_a p_b p_c)}}, \quad
3840 \text{where} &\quad \mathrm{dbclamp}(x) =
Ddevsandqueues.adoc333 <<shaders-quad-operations,quad group operations>> are available in all
Dfeatures.adoc2515 See <<shaders-scope-quad, Quad shader scope>> for more information.
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/config/
Dmathtest.adoc84 a = {{\mathrm{A}(p p_b p_c)} \over {\mathrm{A}(p_a p_b p_c)}}, \quad
85 b = {{\mathrm{A}(p p_a p_c)} \over {\mathrm{A}(p_a p_b p_c)}}, \quad
169 a = {{\mathrm{A}(p p_b p_c)} \over {\mathrm{A}(p_a p_b p_c)}}, \quad
170 b = {{\mathrm{A}(p p_a p_c)} \over {\mathrm{A}(p_a p_b p_c)}}, \quad
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_EXT_opacity_micromap.adoc25 potentially more complicated sampling. A quad domain is natural for some interpretations of map dat…
DVK_EXT_depth_bias_control.adoc45 …* The application could attempt to resolve the scaled `r * n` values by drawing a quad with a know…
/hardware/google/gfxstream/guest/mesa/
D.mailmap470 Michal Krol <michal@vmware.com> michal <michal@quad.(none)>
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/katex/
Dkatex.mjs3762 quad: [1.000, 1.171, 1.472], property
3987 cssEmPerMu: sigmasAndXis.quad[sizeIndex] / 18
5355 } // TODO: In TeX these units are relative to the quad of the current
5367 scale = unitOptions.fontMetrics().quad;
9995 pregap = 1; // add one \quad
10165 // \left\{\begin{array}{@{}l@{\quad}l@{}} … \end{array}\right.
10188 /* 1em quad */
14355 defineMacro("\\enskip", "\\hskip.5em\\relax"); // \def\quad{\hskip1em\relax}
14357 defineMacro("\\quad", "\\hskip1em\\relax"); // \def\qquad{\hskip2em\relax}
Dkatex.min.js1quad:[1,1.171,1.472],extraSpace:[0,0,0],num1:[.677,.732,.925],num2:[.394,.384,.387],num3:[.444,.47… property
Dkatex.js3738 quad: [1.000, 1.171, 1.472], property
3968 cssEmPerMu: sigmasAndXis.quad[sizeIndex] / 18
5365 scale = unitOptions.fontMetrics().quad;
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/
DChangeLog.adoc3291 * Clarify that dependent operations of quad-sensitive ops have helpers
4567 * Specify that fragment shader invocations in the same quad scope are also
5702 * State that a deriviative group is a quad scope instance in the
6843 accordingly. Also describe quad invocation groups properly, with
6844 derivative and quad group operations referencing the description, and
7802 * Fix a typo in the <<tessellation-quad-tessellation, Quad Tessellation>>