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Searched refs:readFboBinding (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp2782 GLuint readFboBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER); in getReadBufferSamples() local
2783 bool defaultFboReadBufferBound = readFboBinding == 0; in getReadBufferSamples()
2787 FramebufferData* fbData = (FramebufferData*)(getFBODataPtr(readFboBinding).get()); in getReadBufferSamples()
2793 GLuint readFboBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER); in getReadBufferInternalFormat() local
2794 bool defaultFboReadBufferBound = readFboBinding == 0; in getReadBufferInternalFormat()
2798 FramebufferData* fbData = (FramebufferData*)(getFBODataPtr(readFboBinding).get()); in getReadBufferInternalFormat()
2804 GLuint readFboBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER); in getReadBufferDimensions() local
2805 bool defaultFboReadBufferBound = readFboBinding == 0; in getReadBufferDimensions()
2810 FramebufferData* fbData = (FramebufferData*)(getFBODataPtr(readFboBinding).get()); in getReadBufferDimensions()
3041 GLuint readFboBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER); in blitFromReadBufferToTextureFlipped() local
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