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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_EXT_conditional_rendering.adoc23 This extension allows the execution of one or more rendering commands to be
26 rendering commands without application intervention.
27 The conditional rendering commands are limited to draws, compute dispatches
28 and clearing attachments within a conditional rendering block.
34 1) Should conditional rendering affect copy and blit commands?
36 *RESOLVED*: Conditional rendering should not affect copies and blits.
39 rendering is active in the primary command buffer?
41 *RESOLVED*: The rendering commands in secondary command buffer will be
42 affected by an active conditional rendering in primary command buffer if the
44 Conditional rendering must: not be active in the primary command buffer if
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DVK_EXT_multisampled_render_to_single_sampled.adoc26 efficiently perform multisampled rendering without incurring any additional
30 complete its multisampled rendering within a single render pass; for example
45 subpass, these implementations are able to perform multisampled rendering on
48 pass to include single-sampled attachments while rendering is done with a
DVK_EXT_physical_device_drm.adoc32 rendering engine), or may have neither (e.g. if it is a software rendering
DVK_NV_framebuffer_mixed_samples.adoc16 This extension allows multisample rendering with a raster and depth/stencil
31 mesh rendering.
34 rendering (similar to the OpenGL GL_NV_path_rendering extension).
DVK_EXT_vertex_attribute_divisor.adoc21 instanced rendering is enabled.
42 rendering and the same attribute is used for every 4 draw instances, an
DVK_AMD_rasterization_order.adoc37 to not affect the output of the rendering or any differences caused by a
42 would not have an effect on the final rendering:
62 the rendering.
DVK_EXT_metal_surface.adoc21 the native rendering surface of Apple's Metal framework.
DVK_QCOM_tile_properties.adoc22 This extension supports both renderpasses and dynamic rendering.
DVK_EXT_directfb_surface.adoc21 code:IDirectFBSurface, as well as a query to determine support for rendering
DVK_QNX_screen_surface.adoc21 code:window, as well as a query to determine support for rendering to a QNX
DVK_KHR_multiview.adoc26 Multiview is a rendering technique originally designed for VR where it is
67 * https://devblogs.nvidia.com/turing-multi-view-rendering-vrworks['NVIDIA
DVK_KHR_shared_presentable_image.adoc33 accessing it, in order to reduce the latency between rendering and
118 12) Can Vulkan provide any guarantee on the order of rendering, to enable
122 rendering.
DVK_ANDROID_external_format_resolve.adoc29 This extension enables rendering to Android Hardware Buffers with external
DVK_AMD_mixed_attachment_samples.adoc19 This extension enables applications to use multisampled rendering with a
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_EXT_multisampled_render_to_single_sampled.adoc10 This document identifies difficulties with efficient multisampled rendering on
19 perform multisampled rendering without incurring any additional memory penalty
29 complete its multisampled rendering within a single render pass; for example if
43 subpass, these implementations are able to perform multisampled rendering on
48 rendering is done with a specified number of samples.
55 subpass which performs multisampled rendering with `N` samples would still
65 rendering is done with `N` samples, then any attachment used in the pass may
82 multisampled-rendering-to-single-sampled:
105 Specifying that a pass should perform multisampled-rendering-to-single-sampled
127 In a multisampled-render-to-single-sampled pass with `N` samples, all rendering
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DVK_QCOM_tile_properties.adoc10 …tion to query the tile properties. This extension supports both renderpasses and dynamic rendering.
14rendering technique called tiled rendering. In this technique, the attachments are divided into a …
30 … renderArea with tile boundaries which would achieve the most efficient rendering. The command lin…
58 For dynamic rendering, a new API entrypoint is introduced because it does not have a framebuffer:
68rendering, use the above command to query the tile properties. `pRenderingInfo` is a pointer to th…
126 === Query tile properties when using dynamic rendering
170 === RESOLVED: How to handle dynamic rendering?
172 Since the extension should support both renderpasses and dynamic rendering, dedicated API entrypoin…
178 === RESOLVED: Adreno implementation may decide to execute certain workloads in direct rendering mod…
DVK_ANDROID_external_format_resolve.adoc10 This extension enables rendering to Android Hardware Buffers with external formats which cannot be …
15 …ndroid today in OpenGL ES using GL_EXT_yuv_target, which enables direct rendering to images with a…
19 …mentations is required, including those that have no direct support for rendering to YC~B~C~R~ ima…
29 * It must perform well on implementations that support direct YC~B~C~R~ rendering
31 * It must support render pass objects and dynamic rendering
33 The naive solution would be to directly allow rendering to YC~B~C~R~ images in Vulkan; this would m…
36 Care is needed to ensure implementations can still use direct rendering, but it should be able to m…
41 This extension extends both render pass objects and dynamic rendering functionality.
46 When using dynamic rendering, a new resolve mode is added to specify that the resolve attachment wi…
60 …** Values in the color attachment during rendering are loaded from the external format attachment,…
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DVK_HUAWEI_cluster_culling_shader.adoc15rendering pipeline. It is necessary to separate culling and rendering into two passes. First, the …
24 …is mechanism does not require pipeline barrier between compute shader and other rendering pipeline.
26 …nvocation can emit a set of built-in output variables to the subsequent rendering pipeline via a n…
145 …der built-in output variables which describe in 3.3.3 to the subsequent rendering pipeline. While …
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/katex/
DREADME.md10 KaTeX is a fast, easy-to-use JavaScript library for TeX math rendering on the web.
15 …* **Server side rendering:** KaTeX produces the same output regardless of browser or environment, …
34 <!-- The loading of KaTeX is deferred to speed up page rendering -->
61 e.g., for server-side rendering. For example:
71 If you are doing all rendering on the server, there is no need to include the
/hardware/google/gfxstream/guest/renderControl_enc/
DREADME56 This function creates a rendering context on the host and returns its
63 This function destroys a rendering context on the host.
68 bind for rendering through rcMakeCurrent.
99 Binds a windowSurface(s) and current rendering context for the
116 This function returns only after all rendering requests for the specified
117 colorBuffer rendering target has been processed and after all 'postCount'
121 there was rendering done to the buffer since the last CacheFlush request
/hardware/google/interfaces/media/c2/1.0/
DIComponentListener.hal45 * Information about rendering of a frame.
57 * Timestamp of the rendering (consistent with timestamps in
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/
Ddrawing.adoc1600 [[drawing-conditional-rendering]]
1603 Certain rendering commands can: be executed conditionally based on a value
1605 These rendering commands are limited to <<drawing,drawing commands>>,
1607 flink:vkCmdClearAttachments within a conditional rendering block which is
1610 Other rendering commands remain unaffected by conditional rendering.
1612 [[active-conditional-rendering]]
1613 After beginning conditional rendering, it is considered _active_ within the
1617 Conditional rendering must: begin and end in the same command buffer.
1618 When conditional rendering is active, a primary command buffer can: execute
1621 For a secondary command buffer to be executed while conditional rendering is
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/hardware/interfaces/media/c2/1.0/
DIComponentListener.hal54 * Information about rendering of a frame to a `Surface`.
73 * Timestamp the rendering happened.
76 * `BufferQueue` that performed the rendering.
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/VK_HUAWEI_cluster_culling_shader/
Dclusterculling.adoc14 command used by the subsequent rendering pipeline.
29 invocation for further rendering processing.
71 rendering pipeline.
/hardware/interfaces/power/1.3/
Dtypes.hal23 * This hint indicates that the device is about to enter a period of expensive rendering, and

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