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Searched refs:restoreTex2D (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DSaveableTexture.cpp938 auto restoreTex2D = in restore() local
995 restoreTex2D(GL_TEXTURE_2D, m_levelData[0]); in restore()
998 restoreTex2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, m_levelData[0]); in restore()
999 restoreTex2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, m_levelData[1]); in restore()
1000 restoreTex2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, m_levelData[2]); in restore()
1001 restoreTex2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, m_levelData[3]); in restore()
1002 restoreTex2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, m_levelData[4]); in restore()
1003 restoreTex2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, m_levelData[5]); in restore()