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Searched refs:sCompilerMap (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DANGLEShaderParser.cpp230 static ShaderCompilerMap* sCompilerMap() { in sCompilerMap() function
236 auto it = sCompilerMap()->find(key); in getShaderCompiler()
237 if (it == sCompilerMap()->end()) return (ST_Handle)nullptr; in getShaderCompiler()
426 sCompilerMap()->emplace(key, res->outputHandle); in translate()