Searched refs:sCompilerMap (Results 1 – 1 of 1) sorted by relevance
230 static ShaderCompilerMap* sCompilerMap() { in sCompilerMap() function236 auto it = sCompilerMap()->find(key); in getShaderCompiler()237 if (it == sCompilerMap()->end()) return (ST_Handle)nullptr; in getShaderCompiler()426 sCompilerMap()->emplace(key, res->outputHandle); in translate()