Searched refs:sData (Results 1 – 1 of 1) sorted by relevance
492 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in attachShader() local496 if (pData && sData) { in attachShader()497 res = pData->attachShader(shader, sData->shaderType); in attachShader()513 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in detachShaderLocked() local517 if (pData && sData) { in detachShaderLocked()819 ShaderData& sData = spData->shaderData; in setShaderProgramIndexInfo() local826 sData.samplerExternalNames.begin(); in setShaderProgramIndexInfo()828 sData.samplerExternalNames.end(); in setShaderProgramIndexInfo()