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/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLSharedGroup.cpp492 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in attachShader() local
496 if (pData && sData) { in attachShader()
497 res = pData->attachShader(shader, sData->shaderType); in attachShader()
513 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in detachShaderLocked() local
517 if (pData && sData) { in detachShaderLocked()
819 ShaderData& sData = spData->shaderData; in setShaderProgramIndexInfo() local
826 sData.samplerExternalNames.begin(); in setShaderProgramIndexInfo()
828 sData.samplerExternalNames.end(); in setShaderProgramIndexInfo()