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Searched refs:s_glCheckFramebufferStatus (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.h477 static GLenum s_glCheckFramebufferStatus(void* self,
DGL2Encoder.cpp3303 GLenum GL2Encoder::s_glCheckFramebufferStatus(void* self, GLenum target) { in s_glCheckFramebufferStatus() function in GL2Encoder
4993 …SET_ERROR_IF(ctx->s_glCheckFramebufferStatus(ctx, GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, GL_I… in s_glReadPixels()
4999 ctx->s_glCheckFramebufferStatus(ctx, GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) { in s_glReadPixels()