Searched refs:s_programsToRelease (Results 1 – 1 of 1) sorted by relevance
161 static std::vector<GLuint> s_programsToRelease; variable285 s_programsToRelease.push_back(mFBWidth.program); in ~TextureResize()286 s_programsToRelease.push_back(mFBHeight.program); in ~TextureResize()429 while (s_programsToRelease.size()) { in resize()430 s_gles2.glDeleteProgram(s_programsToRelease.back()); in resize()431 s_programsToRelease.pop_back(); in resize()