Searched refs:samplerVal (Results 1 – 1 of 1) sorted by relevance
2259 GLint samplerVal; in updateHostTexture2DBindingsFromProgramData() local2261 …while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarge… in updateHostTexture2DBindingsFromProgramData()2262 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) in updateHostTexture2DBindingsFromProgramData()2264 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal, in updateHostTexture2DBindingsFromProgramData()2267 hostActiveTexture = GL_TEXTURE0 + samplerVal; in updateHostTexture2DBindingsFromProgramData()