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Searched refs:saveTex (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DSaveableTexture.cpp655 auto saveTex = [this, stream, numLevels, &dispatcher, isLowMem]( in onSave() local
752 saveTex(GL_TEXTURE_2D, false, m_levelData[0]); in onSave()
755 saveTex(GL_TEXTURE_CUBE_MAP_POSITIVE_X, false, m_levelData[0]); in onSave()
756 saveTex(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, false, m_levelData[1]); in onSave()
757 saveTex(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, false, m_levelData[2]); in onSave()
758 saveTex(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, false, m_levelData[3]); in onSave()
759 saveTex(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, false, m_levelData[4]); in onSave()
760 saveTex(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, false, m_levelData[5]); in onSave()
763 saveTex(GL_TEXTURE_3D, true, m_levelData[0]); in onSave()
766 saveTex(GL_TEXTURE_2D_ARRAY, true, m_levelData[0]); in onSave()