Searched refs:saveTex (Results 1 – 1 of 1) sorted by relevance
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | SaveableTexture.cpp | 655 auto saveTex = [this, stream, numLevels, &dispatcher, isLowMem]( in onSave() local 752 saveTex(GL_TEXTURE_2D, false, m_levelData[0]); in onSave() 755 saveTex(GL_TEXTURE_CUBE_MAP_POSITIVE_X, false, m_levelData[0]); in onSave() 756 saveTex(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, false, m_levelData[1]); in onSave() 757 saveTex(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, false, m_levelData[2]); in onSave() 758 saveTex(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, false, m_levelData[3]); in onSave() 759 saveTex(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, false, m_levelData[4]); in onSave() 760 saveTex(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, false, m_levelData[5]); in onSave() 763 saveTex(GL_TEXTURE_3D, true, m_levelData[0]); in onSave() 766 saveTex(GL_TEXTURE_2D_ARRAY, true, m_levelData[0]); in onSave()
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