Searched refs:shaderGroupHandleSize (Results 1 – 7 of 7) sorted by relevance
312 sname:VkPhysicalDeviceRayTracingPropertiesNV::pname:shaderGroupHandleSize315 sname:VkPhysicalDeviceRayTracingPropertiesNV::pname:shaderGroupHandleSize318 sname:VkPhysicalDeviceRayTracingPropertiesNV::pname:shaderGroupHandleSize663 pname:shaderGroupHandleSize bytes of data, either as queried by
2762 * pname:shaderGroupHandleSize is the size in bytes of the shader header.2883 * pname:shaderGroupHandleSize is the size in bytes of the shader header.4689 | code:uint32_t | pname:shaderGroupHandleSize | `apiext:VK_NV_ray_tra…5144 | slink:VkPhysicalDeviceRayTracingPropertiesNV::pname:shaderGroupHandleSize | - | 16 | min5148 | slink:VkPhysicalDeviceRayTracingPipelinePropertiesKHR::pname:shaderGroupHandleSize | - | 32 …
6846 [eq]#slink:VkPhysicalDeviceRayTracingPipelinePropertiesKHR::pname:shaderGroupHandleSize
140 ** require pname:shaderGroupHandleSize to be 32 bytes
12736 uint32_t shaderGroupHandleSize; member17909 uint32_t shaderGroupHandleSize; member
9541 …LKAN_HPP_HASH_COMBINE( seed, physicalDeviceRayTracingPipelinePropertiesKHR.shaderGroupHandleSize ); in operator ()()9572 VULKAN_HPP_HASH_COMBINE( seed, physicalDeviceRayTracingPropertiesNV.shaderGroupHandleSize ); in operator ()()
6484 pname:shaderGroupHandleSize and pname:maxRecursionDepth limit