Searched refs:shaderIsShader (Results 1 – 1 of 1) sorted by relevance
2167 bool shaderIsShader = ctx->m_shared->isShader(shader); in s_glAttachShader() local2172 SET_ERROR_IF(!shaderIsShader, GL_INVALID_OPERATION); in s_glAttachShader()2185 bool shaderIsShader = ctx->m_shared->isShader(shader); in s_glDetachShader() local2190 SET_ERROR_IF(!shaderIsShader, GL_INVALID_OPERATION); in s_glDetachShader()