Searched refs:shaderIsShaderOrProgram (Results 1 – 1 of 1) sorted by relevance
2166 bool shaderIsShaderOrProgram = ctx->m_shared->isShaderOrProgramObject(shader); in s_glAttachShader() local2170 SET_ERROR_IF(!shaderIsShaderOrProgram, GL_INVALID_VALUE); in s_glAttachShader()2184 bool shaderIsShaderOrProgram = ctx->m_shared->isShaderOrProgramObject(shader); in s_glDetachShader() local2188 SET_ERROR_IF(!shaderIsShaderOrProgram, GL_INVALID_VALUE); in s_glDetachShader()