Searched refs:shaderText (Results 1 – 1 of 1) sorted by relevance
36 GLuint createShader(GLint shaderType, const char* shaderText) { in createShader() argument42 const GLchar* text = static_cast<const GLchar*>(shaderText); in createShader()43 const GLint textLen = ::strlen(shaderText); in createShader()59 shaderText); in createShader()