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Searched refs:shouldPassthroughCompressedFormat (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DTextureUtils.h96 bool shouldPassthroughCompressedFormat(GLEScontext* ctx, GLenum internalformat);
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DTextureUtils.cpp897 bool shouldPassthroughCompressedFormat(GLEScontext* ctx, GLenum internalformat) { in shouldPassthroughCompressedFormat() function
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmImp.cpp734 if (shouldPassthroughCompressedFormat(ctx, internalformat)) { in glCompressedTexImage2D()
747 if (shouldPassthroughCompressedFormat(ctx, internalformat)) { in glCompressedTexImage2D()
760 if (shouldPassthroughCompressedFormat(ctx, format)) { in glCompressedTexSubImage2D()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp938 if (shouldPassthroughCompressedFormat(ctx, internalformat)) { in glCompressedTexImage2D()
951 if (shouldPassthroughCompressedFormat(ctx, internalformat)) { in glCompressedTexImage2D()
983 if (shouldPassthroughCompressedFormat(ctx, format)) { in glCompressedTexSubImage2D()
1020 …texData->internalFormat = shouldPassthroughCompressedFormat(ctx, internalformat) ? internalformat … in s_glInitTexImage2D()