Searched refs:sliceOffset (Results 1 – 6 of 6) sorted by relevance
60 uint32_t sliceOffset;68 any Z coordinate used to access the image view in a shader is offset by `sliceOffset`.
531 image_view->storage.z_slice_offset = sliced_info->sliceOffset; in vk_image_view_init()
184 is incremented by slink:VkImageViewSlicedCreateInfoEXT::pname:sliceOffset,185 giving [eq]#k <- sliceOffset {plus} k#.186 The image's accessible range in the third dimension is [eq]#k < sliceOffset
5438 * pname:sliceOffset is the Z-offset for the first 3D slice accessible to5444 pname:sliceOffset field is treated as a Z-offset for the sliced view and5447 corresponding to pname:sliceOffset in the image, and in a shader, the5462 sname:VkImageViewSlicedCreateInfoEXT are ignored; instead, pname:sliceOffset5468 * [[VUID-VkImageViewSlicedCreateInfoEXT-sliceOffset-07867]]5469 pname:sliceOffset must: be less than the effective view depth as5473 be non-zero and [eq]#pname:sliceOffset {plus} pname:sliceCount# must: be
16423 uint32_t sliceOffset; member
5509 VULKAN_HPP_HASH_COMBINE( seed, imageViewSlicedCreateInfoEXT.sliceOffset ); in operator ()()