Searched refs:sourceLength (Results 1 – 2 of 2) sorted by relevance
51 GLint sourceLength; member83 m_shader_state.sourceLength)); in changedStateCheck()86 srcData.resize(m_shader_state.sourceLength); in changedStateCheck()87 gl->glGetShaderSource(m_shader_name, m_shader_state.sourceLength, in changedStateCheck()133 m_shader_state.sourceLength = in loadSource()
368 const GLint sourceLength = source.size(); in MakeShader() local369 dispatch.glShaderSource(shader, 1, &sourceTyped, &sourceLength); in MakeShader()