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Searched refs:sourceLength (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/tests/
DGLSnapshotShaders_unittest.cpp51 GLint sourceLength; member
83 m_shader_state.sourceLength)); in changedStateCheck()
86 srcData.resize(m_shader_state.sourceLength); in changedStateCheck()
87 gl->glGetShaderSource(m_shader_name, m_shader_state.sourceLength, in changedStateCheck()
133 m_shader_state.sourceLength = in loadSource()
/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndTests.cpp368 const GLint sourceLength = source.size(); in MakeShader() local
369 dispatch.glShaderSource(shader, 1, &sourceTyped, &sourceLength); in MakeShader()