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/hardware/google/gfxstream/host/tests/
DGLSnapshotShaders_unittest.cpp118 void loadSource(const std::string& sourceString) { in loadSource() argument
130 m_shader_state.source = sourceString; in loadSource()
131 GLint len = sourceString.length(); in loadSource()
136 const char* source = sourceString.c_str(); in loadSource()