Searched refs:specular (Results 1 – 3 of 3) sorted by relevance
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | GLEScmContext.h | 153 GLfloat specular[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; member 166 GLfloat specular[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; member
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D | GLEScmContext.cpp | 186 mLights[0].specular[0] = 1.0f; in GLEScmContext() 187 mLights[0].specular[1] = 1.0f; in GLEScmContext() 188 mLights[0].specular[2] = 1.0f; in GLEScmContext() 189 mLights[0].specular[3] = 1.0f; in GLEScmContext() 391 dispatcher.glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mMaterial.specular); in postLoadRestoreCtx() 401 dispatcher.glLightfv(GL_LIGHT0 + i, GL_SPECULAR, mLights[i].specular); in postLoadRestoreCtx() 1253 memcpy(&mMaterial.specular, params, 4 * sizeof(GLfloat)); in materialfv() 1294 memcpy(params, &mMaterial.specular, 4 * sizeof(GLfloat)); in getMaterialfv() 1428 memcpy(&mLights[lightIndex].specular, params, 4 * sizeof(GLfloat)); in lightfv() 1482 memcpy(params, &mLights[lightIndex].specular, 4 * sizeof(GLfloat)); in getLightfv()
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D | CoreProfileEngine.cpp | 912 gl.glUniform4fv(m_geometryDrawState.materialSpecularLoc, 1, material.specular); in setupLighting() 928 memcpy(m_lightingBuffer.lightSpeculars + 4 * i, &light.specular, 4 * sizeof(GLfloat)); in setupLighting()
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